﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization;

namespace Dreamz
{
    [Serializable()]
    public struct GameState
    {
       //This is used to "dump" all the used variables into a save-file.
        public Room[,] World;
        public Player Player;
        public bool leverMovable;
        public bool IsMonsterDead;
        public bool HasLooked;
        public Door Door;
        public bool CraniumFilled;
    }
}
